A.S.S.U.R.E.


 * Presenter Names:**

Corrine and Tim

**ASSURE**

The ASSURE model was primarily created for teachers in a classroom setting. It is an Instructional Systems Design process that helps teachers build appropriate learning using the most beneficial media and materials. This model can also be highly effective in determining whether or not to incorporate new technology into the learning. ASSURE places the focus on the learner and the overall outcome of accomplishing learning objectives. This model was created in 1999 by Heinrich and Molenda and is closely based on __Robert Gagne's Events of Instruction__.

Six steps of the ASSURE model:

**A** nalyze Learners Target your audience: demographic information; current knowledge; prerequisites; learning styles **S** tate Objectives Use strong objectives: ABCDs (Action, Behavior, Condition, Degree) **S** elect Instructional Methods, Media, and Materials Choose the instructional method that will help achieve the objectives Choose appropriate media (text, pictures, audio, video, etc) Choose helpful materials for students (software, hardware, handouts, music, DVD player, etc) **U** tilize Media and Materials Facilitate your class using your chosen media and materials. Make sure to be flexible and willing to adapt based on learner need or technical difficulties. When implementing media and materials, you can follow the 5 Ps: Preview the materials before using them; Prepare the materials; Prepare the environment; Prepare the learners; Provide the learning experience **R** equire Learner Participation Students learn best through interaction so make sure to include questions and activities to promote involvement and increase retention and comprehension. **E** valuate and Revise Don't forget that last step. Once you have delivered your training, make sure to evaluate the effectiveness and make improvements. Continue to focus on the students' abilities to accomplish the stated objectives.



The A.S.S.U.R.E model follows the theory of **Behaviorism** and is closely related to Robert Gagne’s, Conditions of Learning. “Behaviorism is a worldview that assumes a learner is essentially passive, responding to environmental stimuli. The learner starts off as a clean slate (i.e. //tabula rasa//) and behavior is shaped through positive reinforcement or negative reinforcement. Both positive reinforcement and negative reinforcement increase the probability that the antecedent behavior will happen again.” //[|www.learning-theories.com/behaviorism.html].// Gagne’s Conditions of Learning include five categories or levels of learning that are present in each leaner. Each category would need a different type of instruction that would engage the learner and provide that environmental stimuli for the positive or negative reinforcement. Gagne’s Five Categories of Learning
 * 1) Verbal Information
 * 2) Intellectual Skills
 * 3) Cognitive Strategies
 * 4) Motor Skills
 * 5) Attitudes


 * Instructional Plan Template:** [[file:ASSURE_Template.doc]]

By using this A.S.S.U.R.E. template, a e-learning designer could build effective and engaging e-learning materials. The A.S.S.U.R.E. model takes a designer through progression of steps that can be continually revised and evaluated to ensure the effectiveness of the content being delivered. Most models want designers to analyze their learners and understand who their audience is, A.S.S.U.R.E. is no different in this case. Same could be made for the stating of learning objectives. The A.S.S.U.R.E. model sets itself apart because of the focus and attention given to selection and use of media and materials. This is vital for e-learning. Designer must be very thoughtful in this approach and make selections that will result in the maximum amount of learner participation.

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