Glossary

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 * CASCADE - computer assisted curriculum analysis, design and evaluation

Cognitivism - people are rational beings that require active participation in order to learn, and whose actions are a consequence of thinking. Changes in behavior are observed, but only as an indication of what is occurring in the learner’s head. Cognitivism uses the metaphor of the mind as computer: information comes in, is being processed, and leads to certain outcomes.  ( http://www.learning-theories.com/cognitivism.html)

Curriculum development** - a deliberate activity directed at (re)designing, developing and implementing plans for learning (in school or corporate contexts). (McKenny, Nieveen, van der Akker, 2002)


 * Curricular intervention** - a global reference for "curricular products, programs, materials, procedures, scenarios, [and] processes." The term is used by Nieveen to consider the balance of the "ideals of curricular change and realization in practice." (McKenny, Nieveen, van der Akker, 2002)


 * EPSS** - electronic performance support system or "computer based system which provides integrated support in the form of any or all of the following: job aids (conceptual and procedural information and advice), communication aids and learning opportunities." (McKenny, Nieveen, van der Akker, 2002)


 * Heuristic** - relating to exploratory problem-solving techniques that utilize self-educating techniques (as the evaluation of feedback) to improve performance (http://www.merriam-webster.com/dictionary/heuristic)


 * Levels of quality -** indicators that a computer performance support system is categorized as high-quality; validity, practicality, and effectiveness